![]() ![]() Wishful thinking, but given how broken this game has become, it wouldn't surprise me.Īlso, thanks again for the RAM addresses AsFar, much appreciated. I'd like to see if we could somehow manage to double-underflow speed two times in a row to try and roll a solid amount that doesn't screw us over. Not particularly for attack/defense either. The fact that Horace's Regenerate spell functions as Pixie Dust does is really interesting, I wonder if we could abuse that to re-underflow later in the game somehow. I can save quite a bit of time if this isn't the case in the TAS and possibly work in a better/optimal situation to do invincibility glitch/atlas underflow in real-time. (how to do the trick)!" That isn't what I'm asking, I'm asking specifically why we have been NEEDING to get poisoned before doing this. Noting that poison is a -112 and plague is a -120, would that means that (presumably) when "dieing" to get atlas underflow it would potentially be better to use plague as it would have a higher chance of underflowing to a lower value than poison? I seem to recall someone mentioning that only poison could trigger it, if this is actually the case, why? For that matter, do we actually NEED to cast atlas after getting poisoned or just after using pixie dust? Also, if someone responds to this with "it works like this. I will definitely be playing around with this once I'm back in act 2. Still no Idea how that works exactly yet. That normally never happens in the game, which might make the Atlas glitch possible. However, when dying under the effect of a pixie dust all 4 boosts vanish. ![]() ![]() Negative numbers for "debuffs" and also for "No Effect". So the game doesn't differenciate between Horace's Regenerate and Pixie Dust. The ID's were read as 1 Byte, Duration and Ticks in 2 bytes. (For Spells that boost something the Ticks become the boosted value!)ħE4ED1 1st Duration - 7E4F7F 1st DurationħE4ED7 2nd Duration - 7E4F85 2nd DurationħE4EDD 3rd Duration - 7E4F8B 3rd DurationħE4EE3 4th Duration - 7E4F91 4th Duration ![]() If a fifth status/boost is added the first one gets overridden. As thought the game can only handle 4 effects on one characther at once. ![]()
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